...
Publisher Package
A CHILI Package is a standalone file format , which can be used to represent a CHILI Publisher Document for import (in the same or another environment, or even on another server).
Internally, the CHILI Package is a zip file, containing several files describing the layout and content of the document.
General structure
A CHILI Package contains (in the root of the zip file):
Asset_Previews: Optional directory containing low-res previews of any assets contained in the package. Underneath the "Asset_Previews" folder, the same directory structure as "Assets" should be present. Previews will be included with the same file name as the original asset, but with a ".png" extension
Assets: Folder structure containing the high res (original) files used in Image Frames, including the directory structure under which the assets will (by default, although this can be overriden during import of the package) be placed within the CHILI server
Fonts: a similar folder structure, containing the font files used within the document (.otf or .ttf)
Document_Previews: Optional directory containing a "preview.pdf" file containing a first (initial) preview file for the CHILI document
assets.xml (see lower)
fonts.xml (see lower)
document.xml (see lower)
assets.xml contains a description of all of the images/assets to be used in the CHILI document. It contains the following structure:
Code Block |
---|
<assets defaultLocation="Exported\ExtensionTest\Untitled-1">
<item id="99ACED82-4BBE-1E9E-A5AC-7A8FFA4EDBA0" file="Assets\Exported\ExtensionTest\Untitled-1\boober1.jpg" relativePath="Exported\ExtensionTest\Untitled-1\boober1.jpg" name="boober1.jpg"/>
</assets> |
Where:
assets/@defaultLocation contains the "default" path of new assets inside CHILI, when the package is being uploaded using ?Webservice Functions - DocumentCreateFromChiliPackage
item/@id contains the ID of the asset, as it is refered to inside the document.xml file
item/@file contains the path of the source file, starting from the root of the package's zip file
item/@relativePath contains the default path of the asset once uploaded to CHILI
item/@name contains the file name of the underlying image
fonts.xml contains a description of all of the fonts to be used inside the CHILI document. It contains the following structure:
...
across different environments or servers. These packages contain the document XML, font files, and assets applied to frames, enabling seamless transfer and reproduction of CHILI Documents.
Contents and Limitations
CHILI Packages include:
Document XML
Font files (both assigned and unassigned)
Assets applied to frames
CHILI Packages do not include:
Changes to image assets via actions
Assets stored in variables but not assigned to frames
Barcodes Types
PDF Export Settings or any output settings
Dynamic Asset Providers settings
DataSources Settings
Info |
---|
Note: The object IDs of exported fonts and assets found in the BackOffice are not maintained after package import. |
Size Limitations
While you can output a package of any size, CHILI GraFx supports a maximum of 1 GB package size when you import it back into Publisher.
Package Structure
The CHILI Package is a zip file with a customizable extension. You can change the extension in the System → GraFx Publisher Management settings.
Note |
---|
Warning: Never modify or rely on this structure directly, as the behaviors may change without notice. |
The structure typically includes:
Code Block |
---|
package_name.zip/
├── assets.xml
├── document.xml
├── fonts.xml
├── meta.xml
├── Assets/
└── Fonts/ |
assets.xml
This file is a manifest for all assets in the Assets
folder. Example:
Code Block | ||
---|---|---|
| ||
<assets defaultLocation="Assets\Imported\example doc">
<item id="836abf47-4f62-4f0d-a2c7-a402a295b6fe" oldID="5536ff25-2a77-434a-865e-065d5371fdb7" file="Assets\Imported\example doc\example.jpg" />
</assets> |
Key points:
Asset names are changed to random GUIDs with a ".asset" extension during packaging.
The
document.xml
is modified to use the new GUID.The
id
property matches theexternalID
property in the modifieddocument.xml
. This ID should be relied on to be the same after import.The
oldID
is the original Asset file ID in the BackOffice.The
file
property indicates where the asset will be uploaded in the BackOffice if no other value is provided during import. This value is hardcoded to beImported\{document name}\{file name}
fonts.xml
This file is a manifest for all fonts in the Fonts
folder. Example:
Code Block | ||
---|---|---|
| ||
<fonts defaultLocation="General\FromInDesign"> <item<item id="700b444b-6941-464f-bff8-8028cac221a9" file="\Fonts\General\FromInDesign\MinionPro-RegularAkzidGroProBol.otf" /> <item id="F4AEE4093a229c16-A8920c81-607046fb-498E8ebd-7A8FF0113D03d5ea5cd67f41" /> </fonts> |
where:
fonts/@defaultLocation contains the "default" path of new fonts inside CHILI, when the package is uploaded
item/@id contains a unique ID, which is used inside document.xml to reference to the font
item/@file contains the font's underlying file path, relative from the root of the package's zip file
document.xml is a valid CHILI XML document (following the normal XML guidelines and rules), with the following exceptions:
...
Any reference to an asset in the imageframe's "externalID" attribute points to an ID used in assets.xml
...
ImageFrames do not require metadata about the placed asset (realWidthPixels, realHeightPixels, metadata, ...). This information will be populated by CHILI when importing the Package on the server
...
Any reference to a font should use the ID used in fonts.xml
...
Key points:
Font files are renamed to match the font element ID in the
document.xml
with a ".font" extension.The
id
property is the ID of the font element in thedocument.xml
and the name of the renamed font file.The
file
property indicates where the font will be uploaded in the BackOffice if no other value is provided during import. This value is hardcoded to beGeneral\FromInDesign\{file name}
An
item
element with nofile
property represents the default Arial font.
document.xml
This file contains the actual document XML, slightly modified from the original. Specifically, the externalID
property of image frames is changed to match the new asset GUIDs.
meta.xml
This file is used for transporting metadata, most commonly the name of the document.
Managing Packages
Packages can be uploaded via:
BackOffice
Adobe® plugin or extensions
DocumentCreateFromChiliPackage API -
POST /rest-api/v1.2/resources/documents/frompackage
When uploading a package, you can define the folder location for uploaded Assets or Fonts.
Expand | ||
---|---|---|
| ||
In the API call, use the query properties:
For example:
|
If you don't define a location, default locations will be used as defined in the fonts.xml
and the assets.xml
files.
Fonts:
General\FromInDesign\{file name}
Assets:
Imported\{document name}\{file name}
Note |
---|
Important: If the path contains a file with the same name, the new file from the package will not be added. Instead, the document XML will be modified during import to utilize the file already in the BackOffice. |
Best Practices
Font Management
It's strongly recommended to:
Change the font location to the same static folder path when importing packages.
Benefits:
Prevents duplicate fonts
Saves storage space
Ensures use of verified, working fonts - as it is possible for someone to upload a corrupt font or for the font to become corrupt during unzipping
This approach assumes that font names are consistent amongst users, which is what we also find in looking at usage. However, in systems that utilize a lot of different fonts and designers without strict font requirements, you will still have a small percentage of duplicate fonts due to the font file names being different.
Asset Management
It's strongly recommended to:
Change asset location to a unique folder path when importing packages
This approach prevents accidental ignoring of unique assets that happen to share the same file name. For example, someone uses an image called “headshot.png” and when they import the package, there may already be another “headshot.png” from a completely different designer. Clearly, you want both copies, and you don’t want to replace the package file with the already existing file. Thus, it is prudent to use unique folder pasts with assets.
However, please create a cleanup strategy to clean up old unused assets.